![]() In the old version, the entire HUD fades in and out multiple times during the sequence.The player's arrows will also fade as it reaches the strikeline. During Infiltrator, during the "Right Behind You" sequence, the strikelines will fade out and will reemerge in the center.If the player hits one of these, they will get stunned and be unable to hit notes, resulting in them missing until they get killed. During Wanker, huntsman notes will appear throughout the song.If enough Über is gained, Medic can activate ÜberCharge which makes Medic and the player he is healing invincible for 8 seconds. This is a reference to the Medi Gun healing players.The healthbar will stop wherever it is and prevents both sides from gaining health until it deactivates upon Heavy's death. Medic will later activate his ÜberCharge.This in turn will drain the player's HP, but it will not kill the player. Partway into Clinical Trial, Heavy drops in while being boosted by Medic.It is possible to clear using only 4 fingers but it won't be an FC since you need to use all 8 fingers on some parts of the song.However, the charting is mostly 4-key but on two sides, like Engineer and Robo-Engie combined. This serves to increase difficulty at hitting the notes. Partway into Iron Bomber and Eyelander, the strikelines and notes will start erratically swaying about, as if drunk.The fire effect is either Pyro constantly burning Boyfriend or an afterburn effect. This is a reference to Pyro burning players.During Inferno, the HP bar's on fire which causes heavy health drain throughout the song.They'll have a hard time dodging you.The warning sign that appears when you have to dodge. If you hit them with a well-aimed shot from your sniper rifle, it's more than likely they'll be low on health, so switch to your auto rifle and pump a few rounds into them. The auto rifle is a great weapon for finishing off targets you know are low on health. Use your auto rifle to finish them off.Since your laser sight is visible, learn to hide it in places where your enemies can't see it. It's a good idea to start aiming before you see your enemies so that you can build up a bit of damage before you fire at them. You can try lobbing some grenades at them to keep them away too. Change to your nailgun or auto rifle and gun them down. If they do get near you, don't try to kill them with the sniper rifle. Find a position where they can't get to you easily. You're fairly weak when it comes to close combat, so don't let your enemies reach you. Another thing to note is that if you shoot them in the legs, you'll slow them down. You'll kill anyone if you aim for a couple of seconds and hit them in the head. This damage adds to the damage created by the amount of time you aimed before firing. The sniper rifle does more damage if you hit your target in the head. If you need to fire on the run, use your nailgun or auto rifle. If you're running, you won't be able to fire the sniper rifle until you slow down and take aim. If the enemy is a fair distance away, use the zoom capability of the rifle by pressing your "Use Special Skill" key (right mouse button by default).Īlways remember that the sniper rifle is a rifle, not a pistol or shotgun. ![]() If you aim for a full 2 to 3 seconds before you fire the shot, you'll kill almost any class in a single hit. The longer you hold down the "Fire" button, the more damage the shot does. When you release the "Fire" button, the rifle fires. Your rifle will rise slightly and a red laser sight will appear where you're aiming. When you press your "Fire" button, you begin to aim. The trick to using it is to learn to aim effectively. He moves at a medium speed, and his weapons are designed to destroy all enemies at long-range. He possesses average health and the weakest armor. The Sniper is a playable class in Team Fortress Classic.
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